Bunker vs Verity officially describes its Verity waves as endless and increasingly difficult. Use waves as phases rather than a frozen spawn table: early waves reveal routes, middle pressure tests sustained damage and repairs, and later pressure combines denser packs or durable threats. Verify every milestone, skip, reward, and boss cue in the current server.
Early waves: map the route
Begin with a complete small shell and one covered approach. Watch where the first enemies spawn or enter, which path they choose, where the turret acquires them, and which block they touch. These observations are worth more than rushing to a wave number.
Correct open routes and blocked sightlines immediately. If the turret does not fire through the approach, later damage purchases will not fix the geometry. If a side path bypasses the choke, close or channel it before adding another front.
Record current Coin and result behavior. The official description confirms Coins from defeated Verities, but exact per-wave payouts are not fixed here.
Middle pressure: sustain the lane
As difficulty rises, watch whether ordinary groups stay alive long enough to surround the shell. Add sustained fire, a slowdown at a proven contact point, or a second angle through the choke. Preserve room for players to reload and repair.
Rotate co-op roles instead of having everyone chase targets. Keep one player aware of bunker health and side routes while others hold the main approach. If a durable enemy appears, clear ordinary adds that pose an immediate breach risk before committing every gun.
Use the current interface to identify any named wave, warning, or reward. Community pages often describe checkpoints around waves 5 and 10, but those numbers are not an official permanent schedule.
Long-run escalation: layer, do not sprawl
Add an outer delay layer only after the inner shell and damage line are stable. Keep the underground fallback reachable. Increase turret and gun roles based on what survives, not simply because a higher tier became available.
Expect combinations: a fast group during a durable threat, pressure on a damaged wall, or an enemy that threatens the fallback. The official promise is harder survival over time. Exact combinations can change with balance updates.
End a run before a known weakness guarantees collapse if the current End Raid confirmation preserves the intended rewards. Repair the first failure and repeat with one deliberate change.
Wave phase index
Understand wave skips
Current walkthroughs report a starting-wave or skip feature and warn that skipped waves do not provide their rewards. Read the live selector and result screen. Do not assume the skipped enemies count as defeated or that their Coins are granted.
Skipping is useful only when the defense is already proven at the selected pressure and the lost early rewards do not matter. New players should use early waves to test pathing, practice loadouts, and establish reliable income.
If a skip creates a different enemy mix or cost in the current interface, include that in the decision. Public coverage does not establish one permanent rule set.
Verify community milestones
Treat claims such as “boss at wave 5,” “stronger boss at wave 10,” or special progress near wave 25 as leads to observe, not guarantees. Before the claimed milestone, repair the shell, reload, check the fallback, and preserve a focus option. Then record what the current server actually displays.
Use banners, health bars, enemy models, and result labels. Do not invent an official boss name from a player’s nickname. If nothing special appears, update the observation rather than forcing the old schedule.
Rewards require the same caution. Record exact result icons and balance changes. Do not convert one observed drop into a guaranteed table.
Extend the next run
After ending, note the wave, elapsed time, first route failure, first idle turret, first wall to break, bunker health, and visible rewards. Decide whether the limit was geometry, sustained damage, durable-target focus, repairs, movement, or health.
Fix one cause and rerun from a comparable starting point. A different wave selection changes the test, so compare like with like when evaluating an upgrade.
Waves FAQ
How many waves are there?
The official description says endless Verities. A specific mode may show its own rules, but do not plan around a universal final wave.
What happens at waves 5 and 10?
Current community guides often describe major pressure at those milestones. Verify the current banner and enemy; timing, names, and rewards can change.
Do I earn rewards for skipped waves?
Community walkthroughs say no. Confirm the current selector and result screen before skipping.
Sources checked
- Official endless and increasing-difficulty description
- Current milestone and wave observations
- Current raid-flow observations
Endless escalation is official. Counts, skips, named milestones, boss schedules, rewards, and settlement remain community reported or live-client data.